![]() The premise is: particle animation should impress. Moreover, it perfectly contributes to high-tech, geometric and businesslike aesthetics – naturally finishing them off. It is not something extraordinary, yet it has a certain wow factor. From the chaotic mess of tiny white dots that were scattered throughout the canvas, it transformed into a tool with great potential. Using Particle Animation to ImpressĪs time went by, the technique matured. While the concept by Robin Selmer is just a pleasant piece to watch the other two require the interaction of the user, and that’s always exciting. ![]() Consider Particles in space by Dean Wagman, CSS only particle system by Robin Selmer and, of course, the push away effect skillfully reproduced and featured in a codepen of Alex Safayan. However, it does not mean that the approach is limited to just this sort of realization. It is a combination of particles and parallax that results in an engaging and dynamic aesthetic. For example, check out Canvas Particles by Romswell Roswell Parian Paucar. Generally, developers prefer more neat, modest and calm variants. What’s more, in its original state, it is one of the most copied solutions around the web – though maybe not with such a high intensity as in the author’s example. It is a lightweight plugin by Vincent Garreau that is the heart and soul of the majority of particle animations out there. To reproduce this effect, your first step should be the particles.js. The massive current obsession with designs that have a high-tech vibe and geometric decor makes them one of the more sought-after solutions today.Īs a rule, particle animation can be seen in hero sections like, for example, in JetUp Digital.Īs you can see, it is an elegant way to add a certain spice to the first impression, while delicately and unobtrusively separating the website from the crowd. That was a really cool thing that I learned in After Effects.Taking the Web by storm, particle animations managed to carve out quite a niche for themselves several years ago. And, after making some more adjustments, you have this steam effect. Then I just up the blurriness again, trying to make it a little more cohesive. Then if you go ahead and play the video, we can see here that it's a little too close together, so I'm going to lower the particles per second and then increase the barrel radius so it's a little wider. The tutorial I found online, used a fast blur effect, but I couldn't find one in this version of After Effects that did what that tutorial had shown, so I just went with Gaussian instead. And then I just went in again and kind of adjusted a couple more of these canon settings. Here, you can change the amount of blurriness, so they're a little less opaque, so they have that more translucent steam effect. Then I go to blur and sharpen and go down to Gaussian blur. So I changed it to 360, so then the particles would flow up like steam actually does. I also changed the gravity from 180 degrees to 360 degrees, because if it was 180, the particles would float down. I still have a little bit more exploration to do in terms of how the particles show up and when. These are all really up to just your preference and playing around and seeing what works. I changed the direction just a little bit, lowered the velocity so it doesn't go too fast, changed the color to white, and then changed the particles to make them larger themselves. ![]() I changed the barrel radius to make the particles fill up more of the screen. Here, you open up cannon, and you can adjust all these different settings. ![]() Then I went to effect and then down to simulation and then down to particle playground. So you're going to add a solid layer to your new composition, and I would, again, do a darker color, so the white steam shows up. ![]() I changed the background color to a dark color because I wanted to make my steam white. I just titled this one Tutorial, and I actually used a tutorial I found online, but the effects are a little bit more updated in our version of After Effects, so I had to make a couple of adjustments. In this After Effects tutorial, Jayda Lyon covers how to create steam using particle playground.įirst of all, you make a new composition. ![]()
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